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Post by Helmsman Void Slayer on Jul 23, 2010 15:21:16 GMT -5
So it seems like any 1d6 weapons are useless against shields, but 23 of our weapons are finishing moves, dealing extra damage against unshielded targets.
It seems like we should make our moves last if we are going after the enemy ships this turn.
A good question would be if we can fire the same weapon more then once per day, if so the main cannon would be a good idea for everyone who can fire, just to get the shields down.
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Post by theender on Jul 24, 2010 0:18:18 GMT -5
Hippie attempted to use his DIVERTING ALL POWER! ability; I rolled for him: : 1d20+4 10...and he failed. The ability will not come into effect.
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Post by Helmsman Void Slayer on Jul 24, 2010 0:58:04 GMT -5
awesome, just awesome, your a global moderator also the ender, in case you need the power.
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Post by hippie on Jul 24, 2010 2:24:46 GMT -5
god damn rolls in my phalla ><
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